pub struct TupleUnionValueTree<T> { /* private fields */ }
Expand description
ValueTree
type produced by TupleUnion
.
Trait Implementations§
source§impl<T: Clone> Clone for TupleUnionValueTree<T>
impl<T: Clone> Clone for TupleUnionValueTree<T>
source§fn clone(&self) -> TupleUnionValueTree<T>
fn clone(&self) -> TupleUnionValueTree<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<T: Debug> Debug for TupleUnionValueTree<T>
impl<T: Debug> Debug for TupleUnionValueTree<T>
source§impl<A: Strategy, B: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
source§impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>, J: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>, Option<LazyValueTree<J>>)>
impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>, J: Strategy<Value = A::Value>> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>, Option<LazyValueTree<J>>)>
source§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
source§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
impl<T: Copy> Copy for TupleUnionValueTree<T>
Auto Trait Implementations§
impl<T> Freeze for TupleUnionValueTree<T>where
T: Freeze,
impl<T> RefUnwindSafe for TupleUnionValueTree<T>where
T: RefUnwindSafe,
impl<T> Send for TupleUnionValueTree<T>where
T: Send,
impl<T> Sync for TupleUnionValueTree<T>where
T: Sync,
impl<T> Unpin for TupleUnionValueTree<T>where
T: Unpin,
impl<T> UnwindSafe for TupleUnionValueTree<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)