pub struct Any(/* private fields */);
Expand description
Strategies which produce floating-point values from particular
classes. See the various Any
-typed constants in this module.
Note that this usage is fairly advanced and primarily useful to
implementors of algorithms that need to handle wild values in a
particular way. For testing things like graphics processing or game
physics, simply using ranges (e.g., -1.0..2.0
) will often be more
practical.
Any
can be OR’ed to combine multiple classes. For example,
POSITIVE | INFINITE
will generate arbitrary positive, non-NaN
floats, including positive infinity (but not negative infinity, of
course).
If neither POSITIVE
nor NEGATIVE
has been OR’ed into an Any
but a type to be generated requires a sign, POSITIVE
is assumed.
If no classes are OR’ed into an Any
(i.e., only POSITIVE
and/or
NEGATIVE
are given), NORMAL
is assumed.
The various float classes are assigned fixed weights for generation which are believed to be reasonable for most applications. Roughly:
-
If
POSITIVE | NEGATIVE
, the sign is evenly distributed between both options. -
Classes are weighted as follows, in descending order:
NORMAL
>ZERO
>SUBNORMAL
>INFINITE
>QUIET_NAN
=SIGNALING_NAN
.
Trait Implementations§
source§impl BitOrAssign for Any
impl BitOrAssign for Any
source§fn bitor_assign(&mut self, rhs: Self)
fn bitor_assign(&mut self, rhs: Self)
|=
operation. Read moresource§impl Strategy for Any
impl Strategy for Any
source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.source§type Value = f64
type Value = f64
source§fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>
source§fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>where
Self: Sized,
fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>where
Self: Sized,
fun
. Read moresource§fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
source§fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F,
) -> Perturb<Self, F>where
Self: Sized,
fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>(
self,
fun: F,
) -> Perturb<Self, F>where
Self: Sized,
fun
, which is additionally given a random number generator. Read moresource§fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> Flatten<Map<Self, F>>where
Self: Sized,
fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> Flatten<Map<Self, F>>where
Self: Sized,
source§fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlatten<Map<Self, F>>where
Self: Sized,
fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlatten<Map<Self, F>>where
Self: Sized,
source§fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlattenMap<Self, F>where
Self: Sized,
fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>(
self,
fun: F,
) -> IndFlattenMap<Self, F>where
Self: Sized,
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read moresource§fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F,
) -> Filter<Self, F>where
Self: Sized,
fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>(
self,
whence: R,
fun: F,
) -> Filter<Self, F>where
Self: Sized,
fun
. Read moresource§fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>where
Self: Sized,
fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>where
Self: Sized,
fun
returns Some(value)
and rejects those where fun
returns None
. Read moresource§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
source§fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>where
Self: Sized + 'static,
fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>where
Self: Sized + 'static,
self
items as leaves. Read moresource§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy
so it can be passed around as a
simple trait object. Read moreimpl Copy for Any
Auto Trait Implementations§
impl Freeze for Any
impl RefUnwindSafe for Any
impl Send for Any
impl Sync for Any
impl Unpin for Any
impl UnwindSafe for Any
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)