pub struct FixtureDetails { /* private fields */ }Expand description
This captures metadata fields that are relevant for tests. They are meant to be written out lazily as tests are filled out – feel free to add more details as necessary!
Implementations§
Source§impl FixtureDetails
impl FixtureDetails
pub fn new(package_details: AHashMap<PackageId, PackageDetails>) -> Self
pub fn with_workspace_members<'a>( self, workspace_members: impl IntoIterator<Item = (impl Into<Utf8PathBuf>, &'a str)>, ) -> Self
pub fn with_link_details( self, link_details: AHashMap<(PackageId, PackageId), LinkDetails>, ) -> Self
pub fn with_feature_graph_warnings( self, warnings: Vec<FeatureGraphWarning>, ) -> Self
pub fn with_cycles(self, cycles: Vec<Vec<&'static str>>) -> Self
pub fn known_ids(&self) -> impl Iterator<Item = &PackageId>
pub fn assert_workspace(&self, workspace: Workspace<'_>)
pub fn assert_topo(&self, graph: &PackageGraph)
pub fn assert_metadata( &self, id: &PackageId, metadata: PackageMetadata<'_>, msg: &str, )
pub fn has_build_targets(&self, id: &PackageId) -> bool
pub fn assert_build_targets(&self, metadata: PackageMetadata<'_>, msg: &str)
Sourcepub fn has_deps(&self, id: &PackageId) -> bool
pub fn has_deps(&self, id: &PackageId) -> bool
Returns true if the deps for this package are available to test against.
pub fn assert_deps(&self, graph: &PackageGraph, id: &PackageId, msg: &str)
Sourcepub fn has_reverse_deps(&self, id: &PackageId) -> bool
pub fn has_reverse_deps(&self, id: &PackageId) -> bool
Returns true if the reverse deps for this package are available to test against.
pub fn assert_reverse_deps( &self, graph: &PackageGraph, id: &PackageId, msg: &str, )
Sourcepub fn has_transitive_deps(&self, id: &PackageId) -> bool
pub fn has_transitive_deps(&self, id: &PackageId) -> bool
Returns true if the transitive deps for this package are available to test against.
pub fn assert_transitive_deps( &self, graph: &PackageGraph, id: &PackageId, msg: &str, )
Sourcepub fn has_transitive_reverse_deps(&self, id: &PackageId) -> bool
pub fn has_transitive_reverse_deps(&self, id: &PackageId) -> bool
Returns true if the transitive reverse deps for this package are available to test against.
pub fn assert_transitive_reverse_deps( &self, graph: &PackageGraph, id: &PackageId, msg: &str, )
pub fn assert_link_details(&self, graph: &PackageGraph, msg: &str)
pub fn has_named_features(&self, id: &PackageId) -> bool
pub fn assert_named_features( &self, graph: &PackageGraph, id: &PackageId, msg: &str, )
pub fn assert_feature_graph_warnings(&self, graph: &PackageGraph, msg: &str)
pub fn assert_cycles(&self, graph: &PackageGraph, msg: &str)
Auto Trait Implementations§
impl Freeze for FixtureDetails
impl RefUnwindSafe for FixtureDetails
impl Send for FixtureDetails
impl Sync for FixtureDetails
impl Unpin for FixtureDetails
impl UnwindSafe for FixtureDetails
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute] value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi [Quirk] value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition] value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);